The Allies Are Coming – 40k Allies

I’ve been assembling my allies and wondered what you guys think of how I plan on using (counting) them.

There is constant net-debate about ‘counts as’ and how some people will not allow count as units (which seems crazy to me so long as it is obvious).

I plan on including Blood Angel Terminators, Space Wolf Wolfguard and a Marines Malevolent wheeled heavy weapons platform to name but a few.  The Terminators are straight forward as they are fine in the codex.  The Wolfguard I want to use as Vanguard and the heavy weapons platform as a Thunderfire Cannon.

We’ll start with the Wolfguard – I’m planning on making them look really unique and cool, weapon wise this includes Thunderhammers, Powerfists, Frost Axes, Plasma Pistols, Powerweapons, Lightning Claws etc – which fits with the Vanguard entry (Frost Weapons changed for Relic Blades and the bearer being the Sergeant).  Can anyone see any issues with this?

The Heavy Weapons Platform is a very exciting conversion (for me) as it will allow me to finally use my remaining bike bits (the others are lost in the warp).  BUT it will not look like a Thuderfire Cannon.  Taken from the Salamander literature I can see no issue with this.  However the ‘no counts as’ camp may not allow it to be played – what do you guys think?

I think that if a model looks cool and fits into a codex description then it should be allowed to be used as a ‘counts as’ model.  There are limits, I’m not going to make some tyranid warriors and sat they are meant to be terminators – and I’m also not going to alter rules to say my weapons platform is a rapid fire weapon with 20 shots all with blast markers.

What do you guys feel about the whole ‘counts as’ debate?  What are your limits?


One Response to The Allies Are Coming – 40k Allies

  1. max says:

    I would be perfectly fine with that. Maybe include some thematic piece of coloring that spans your models to help include your allies in with the rest of your force, like maybe a campaign badge or some such.

    As far as the wheeled heavy weapons thingy, I think a couple of things need to be there to be counts as: a quad barrelled cannon (or something that can make four huge shots in rapid succession) and make it look like an artillery piece, i.e. there is a gun and there is an operator that are seperate from one another. The latter is particularly important for game play reasons.

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